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Technical Brief

Design of a Naturalistic Navigational Virtual Reality Using Oculus Rift1

[+] Author and Article Information
Ahmad Byagowi, Saloni Singhal, Michael Lambeta, Cassandra Aldaba

Department of Electrical and Computer Engineering,
Room E2-390,
Engineering and Information Technology Complex,
University of Manitoba,
75 Chancellor's Circle,
Winnipeg, MB R3T 5V6, Canada

Zahra Moussavi

Department of Electrical and Computer Engineering,
Room E2-390,
Engineering and Information Technology Complex,
University of Manitoba,
75 Chancellor's Circle,
Winnipeg, MB R3T 5V6, Canada

Accepted and presented at the Design of Medical Devices Conference (DMD2014), Minneapolis, MN, April 7–10, 2014. DOI: 10.1115/1.4027114

Manuscript received February 21, 2014; final manuscript received March 3, 2014; published online July 21, 2014. Editor: Arthur G. Erdman.

J. Med. Devices 8(3), 030946 (Jul 21, 2014) (2 pages) Paper No: MED-14-1120; doi: 10.1115/1.4027114 History: Received February 21, 2014; Revised March 03, 2014

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References

Heikkila, J., and Silven, O., 1997, “A Four-Step Camera Calibration Procedure With Implicit Image Correction,” IEEE Computer Society Conference on Computer Vision and Pattern Recognition, San Juan, Puerto Rico, June 17–19, pp. 1106–1112. [CrossRef]
Guenther, R., 1990, Modern Optics, John Wiley & Sons Inc., Hoboken, NJ, pp. 130.
“The Cg Tutorial,” 2003, Nvidia, Santa Clara, CA, http://http.developer.nvidia.com/CgTutorial/cg_tutorial_chapter01.html
Honegger, D., Meier, L., Tanskanen, P., and Pollefeys, M., 2013, “An Open Source and Open Hardware Embedded Metric Optical Flow CMOS Camera for Indoor and Outdoor Applications,” IEEE International Conference on Robotics and Automation (ICRA), Karlsruhe, Germany, May 6–10, pp. 1736–1741. [CrossRef]
Byagowi Ahmad, M. Z., 2012, “Design of a Virtual Reality Navigational (VRN) Experiment for Assessment of Egocentric Spatial Cognition,” Annual International Conference of the IEEE Engineering in Medicine and Biology Society (EMBC), San Diego, CA, August 28–September 1, pp. 4812–4815. [CrossRef]

Figures

Grahic Jump Location
Fig. 1

Oculus Rift with head tracking sensors

Grahic Jump Location
Fig. 2

Pincushion and barrel distortions (copyright © 2000–2014 Starizona)

Grahic Jump Location
Fig. 3

A rendered scene from the virtual house

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